No problem ! Warship ShootingR Tutorial 2 - About each mode
This time, I would like to introduce the gameplay cycle and modes after starting the game.
Play cycle
First, proceed through quest mode.
After that, the flow will probably be something like this.
Player --> Quest
--> Not enough score --> Time attack or Survival
--> Want to challenge your limits --> Time attack or Survival
--> Not enough items --> Arsenal
--> Not enough companions --> Arsenal
--> Not enough levels --> Pet garden
--> Want healing --> Pet garden
Each mode and function
Quest
This is the main mode.
You progress by clearing stages that are quests in each sea area. Sometimes event stages occur in unexpected places.
If you make it to the end and defeat the final boss, you will have successfully cleared the game.
Time Attack
This mode allows you to set a time limit and fight at your preferred difficulty level with any enemy formation. The battle results will be announced when the time runs out.
Survival
The process is the same as Time Attack up to the formation of any enemy, but in this mode, you just keep defeating enemies without any time limit.
There is no game over until your HP reaches 0.
If you feel like you've had enough, just let yourself be killed by the enemy. The battle results at that point will be announced.
Factory
You can develop items that will be useful in battle and equipment for your allies at the base's factory.
Equipment for your companions requires a large amount of score, but if you can get companions early on, it will be useful for conquering quest mode.
Pet Garden
You can keep a random pet. For each pet, your initial level at the time of battle will increase by 1.
You can just aim to level up. You can also aim for various pet combinations.
The score is the score, but in this game, the score is also equivalent to money. Defeat enemies to earn a lot of points, and use them to buy items, raise pets, and level up.
Warship Shooting R
Mini shooting game, Warship Girls R fan game
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